#ifndef __LoadingLayer__
#define __LoadingLayer__

#include "IDialog.h"

class LoadingLayer : public IDialog<Layer>
{
public:
    LoadingLayer();
    virtual ~LoadingLayer();
    CREATE_FUNC(LoadingLayer);

protected:
    virtual const char* csbName() const {return "ui/HelloLayer.csb";}
	virtual void onUILoaded();
	
private:
    Text* txt_version;
    Button* btnLogon;
    Sprite* imgBg;
};

#endif 

